Large Inflow of Money Detected in Gamestop Corporation

Gamestop Corporation (GME) stock had a bullish inflow of $9.49 million worth of trades on uptick and an outflow of $6.88 million in downticks on Thursday. The total uptick to downtick ratio stood at 1.38. The net money flow into the stock was $2.61 million. The money flow data, which is calculated as the dollar value of composite uptick minus the downtick trades indicated bullish. The block trades had a total money flow of $1.43 million. $1.43 million of block trade during Uptick was observed, which shows continued buying by the smart money on every weakness. However, Gamestop Corporation (GME) stock traded down $0.23 , and reached $28.62, a drop of -0.8% over the previous day. On a weekly basis, the stock is 4.57%, over the previous weeks close.


The stock has recorded a 20-day Moving Average of 7.55% and the 50-Day Moving Average is 3.1%. Shares have dropped -39.12% from its 1 Year high price. On Aug 14, 2015, the shares registered one year high at $47.83 and the one year low was seen on Jan 20, 2016. The 50-Day Moving Average price is $27.25 and the 200 Day Moving Average price is recorded at $28.91.

Gamestop Corporation (NYSE:GME): The stock opened at $28.95 on Thursday but the bulls could not build on the opening and the stock topped out at $29.10 for the day. The stock traded down to $28.46 during the day, due to lack of any buying support eventually closed down at $28.62 with a loss of -0.80% for the day. The stock had closed at $28.85 on the previous day. The total traded volume was 1,997,082 shares.

In an insider trading activity,The director of Gamestop Corp., Shern Stephanie M sold 1,769 shares at $31.19 on March 29, 2016. The Insider selling transaction had a total value worth of $55,175. The Insider information was disclosed with the Securities and Exchange Commission in a Form 4 filing.

GameStop Corp. is a multichannel video game, consumer electronics and wireless services retailer. The Company operates its business in four Video Game Brands segments: United States, Canada, Australia and Europe, and a Technology Brands segment. The Video Game Brands segments include 6,206 stores, 4,138 of which are included in the United States segment. There are 331, 421, and 1,316 stores in the Canadian, Australian and European segments, respectively. Each of the Video Game Brands segments consists primarily of retail operations, with all stores engaged in the sale of video game systems, software and accessories. Its Video Game Brands stores sell various types of digital products, including downloadable content, network points cards and prepaid digital, among others. They also carry mobile and consumer electronics products, which consist primarily of mobile devices, tablets and related accessories. Its Technology Brands segment includes its Spring Mobile and Simply Mac businesses.

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